I’m Daniel and this is my headspace.
Feel free to browse and I hope you enjoy your stay
Embeded games might not play nicely with mobiles so keep that in mind
Here are some projects I’ve worked on:
About me:
My name is Daniel Orozco but I usually go by Dan or Dany. I’m a profesional software engineer that pivoted into developing games. I studied Computer Systems Engineering at ITESO in Mexico and when I graduated I worked for Microsoft for three and a half years before deciding to go back to school for game development.
Currently I’m on my third year at Algonquin College. I love gameplay programming and mechanics design but I find enjoyment in most areas in game dev.
I try to constantly learn and grow, and if I’m the smartest guy in a room I tend to change rooms in search of more knowledge.
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C++ (Advanced)
C# (Comfortable)
Typescript (Comfortable)
Python (Basic)
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Unreal Gameplay Ability System (Basic but actively learning)
flecs (Comfortable)
OpenGL (Basic)
Jolt (Basic)
Box2D (Basic)
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Unreal Engine (Comfortable using)
Unity (Comfortable)
Godot (Basic)
General Engine Architecture (Comfortable)
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I had microprocessors, computer architecture and OS classes so I’m passingly familiar on how a computer works at the circuit and OS level.
I understand 3D art concepts and can have an intelligent conversation with artists.